The Harrowed Halls of Duhn Korinth

Betrayal in Bloodwood

Game Synopsis:

After defeating the slavers, the party returns to Eidolon and helps the slaves get settled. Thovar and Galea sell the equipment gained from the slavers. Daku-wan spends most of the time on bed rest, having been seriously injured during the attack on the slavers. Braxis wiled most of his days carousing and gambling. Rok comes across a traveling merchant named Trevallus Delgouse from Travar who was willing to purchase the death cheat blood charm. He invites the party to dinner, where only Braxis and Rok agree to attend. Tianna decides to meditate on her talents while the party rests and Rok seeks training. There is some contention as to whose money Rok is using to train and throws down the While spending the weeks healing and training, the group discovers the journal stolen from their room.

Returning to Blood Wood, the party is attacked by Kalourin’s men. The party is once again out matched and the fight goes badly. Blood Elves of another house help the Last Circle to escape and inform them that Takarsis was exiled from Blood Woods. They give Rok the package of Blood Ivy to take to Heirmon and disappear back into the Blood Woods. With nothing left in the Blood Woods, The party decides to head back to Haven and finish the quest.

Items Gained:

76 silver (Sold Equipment)
50 Silver
450 Silver
500 Sliver (used Blood Charm)
Package of Blood Ivy

Legend Points Awarded

Group:

General Legwork: 500
Fighting Kalourin’s Blood Elves: 300
Total: 800 (100 each)

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Into the Mist

Game Synopsis:

While healing, the party is surprised to see a familiar face. Netherwind, who fell in Parlainth, strides into the village looking for the Last Circle. With reinforcements, part once again descend into the the old Kaer. It is not long before they encounter The Mist again; the party work together this time and are able to defeat The Mist and free the village from its curse. With the curse lifted, the villagers head to the shrine of Garland, and age the closer they get. Upon arriving at the shrine, each villager turns to dust and are granted the eternal peace of death. The party discovers Kalorin’s symbol painted in the Kaer in Blood and a large number of items and silver. Having not been paid in so long, the party descends upon the loot like bandits.

The party leaves the now abandoned village and chase down the slaver and his men. After several days of pursuit, the party finds the slavers camped in a low ravine near the Serpent. In a concerted attack, the party is able to defeat the slavers; Netherwind uses his Ethereal Darkness to devastating effect while Tianna casts Ice Sheet on the ground. Rok, Grom, Daku wan, and Braxis attack the unprepared slavers while Thovar makes for Faegi Kull. Mortally wounding the slave leader, Faegis brings the tent down on Thovar and makes his escape. Searching the camp, the party finds most of their belongings in tact. The also find a journal revealing Kalourin’s pact with Faegis Kull and The Mist. Resting a night in camp and eating the slavers food, the Last Circle decide to take the slaves to Eidolon.

Items Gained:

342 Silver
8 Ornamental Burial Shroud Clasps
Suit of Dwarf Crystal Ringlet (Thovar)
Crystal Viking Shield (Thovar)
Windling Scale Armor (Daku wan)
Windling Sword (Daku wan)
Dwarf Sword
Cloak (Braxis)
Elven Warbow
Staff

Legend Points Awarded

Group:

Horror 1000
Slavers: 900
Strategic attack of the Slaver Camp: 200
Freeing the Village: 600
Helping the Slaves: 500
Total: 3200 (400 each)

Individual Awards:

Thovar: 100 LP for challenging Faegis Kull
Netherwind: 100 LP effectively demoralizing the Slavers

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The Cursed Village

Game Synopsis:

Awaking sometime later, the party finds themselves discarded in a hole in the ground. The group discovers that Jouve died in the slavers attack. Exiting the whole the party finds themselves in a village surrounded by an unnatural mist. Journeying into the mist proved ineffective, as the Mist proved confusing and the party found themselves walking back into the village. In the village, they meet Gromm, an ork warrior, also captured by the slavers. Speaking to the villager’s prove useless as they appear as gaunt shells of their former lives. They speak of ‘Him’ who will not let them go, but choose to speak no more of it.

Thovar and Tianna, fallowing the party’s travel trail, discover the burnt remains of the caravan. A ways away, Tianna discovers a medallion that survived the attack relatively unscathed. Upon entering blood wood, the duo meet with Kalourin who directs them to the party. Traveling south, the two cross the river near the town of Eidolon. The receive the same cold greeting at Lomar’s tower as the rest of the Last Circle. The are given direction to the village Akarem and while searching for it they wander into the mist. Unable to see far, the two encounter one of the villagers and attack her, thinking she is horror marked. Thovar seriously injure the girl and hastily move away from the girl. The two seem to confuse their directions and end up running into the girl who is waiting for them with open arms; she appears oblivious to the gash in her head or the blood running into her eye. Running in fear, Thovar and Tianna stumble into the village, Akarem, and encounter the other members of the Last Circle.

Searching the village, proves disappointing. Braxis dances with a ghost to free her from her imprisonment. The group finds some old poor armor. Finally descending into the old kaer, the Last Circle encounter the horror known as ‘The Mist’ and are easily defeated by it. They are forced to retreat and rethink their plan before attacking the horror.

Items Gained:

Rusted Chain mail & Broad Sword (Gromm)
Rusted Shield & Broad Sword (Thovar)
Rusted Shield & Broad Sword (Braxis)
Rusted Broad Sword (Rok)
Stick (Daku wan)

Legend Points Awarded

Group:

Krilworms 900
Ghouls: 740
Cadavermen: 460
Total: 2100 (300 each)

Individual Awards:

Braxis: 300 LP for releasing the trapped spirit

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Blood Warder Takarsis

Game Synopsis:

Leaving The Midland Trading Post behind, the Last Circle continues their journey towards Blood Woods. After a number of days travel, the party investigates smoke they see in the distance. They soon discover the burnt out remains of a traveling caravan. Bodies litter the ground as guards and horses alike were charred and rent. The stench is overpowering as Rok and Daku-wan scrounge for the melted silver on the road. Although not much is salvageable, they scrounge what they can turn back to the journey towards Blood Wood.

Arriving at the Blood Woods the party meets Blood Warder Kalourin who entertains the party until Takarsis is able to meet with them. Takarsis asks the party to investigate rumors of Theran slavers near Blood Wood while he acquires the Blood Ivy as payment for Heirmon. Takarsis sends his knight, Jouve, to assist the the Last Circle in this endeavor.

Travelling south from Blood Wood, the party spots espagra and coerce Jouve to participate in their ritual of mettle, to kill an espagra in single combat. Much to everyone’s surprise, Jouve was able to kill an espagra, proving the deadly nature of Blood Elves. After crossing the Serpent River the party learns more of the slavers at Lomar’s tower. Increasing the pace, the party travels southwards in hopes of overtaking the slavers. In their rush, the party falls victim to the slaver’s ambush. Out flanked and overwhelmed, the party puts up a valiant effort but is defeated by the slavers.

Items Gained:

Gold nuggets
brooch

Legend Points Awarded

Group:

Not Fighting the Blood Elves: 400
Not giving the package to Kalourin: 200
Accepting the mission for Takarsis: 500
3 Espagra: 600
Valiantly Fighting the Slavers: 100
Total: 1800 (300 each)

Individual Awards:

Daku wan: 100 LP for being the last warrior standing

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Midland Trading Post

Game Synopsis:

After a narrow escape from Parlainth, the Last Circle leaves to deliver the package to Blood Wood. A couple of days outside of Haven, they group is assailed by bandits. Charging into the battle, the warriors leave Tianna unprotected. The bandit leader, Segora, manages to capture Tianna and holds her life as barter for Heirmon’s package. Resigned to defeat, the party agrees and Segora absconds with the package. Finding one bandits still alive named Kapretes, the party extracts the location of the bandits’ camp. A daring raid results in the party reacquiring the package, but the person that they slaughter in his sleep is not Segora. Having reacquired the package the party heads west.

Half way between Haven and Blood Wood, the Last Circle arrives at the Midland Trading Post. Daku-wan exchanges barbs with an ork guard and the hot headed ork challenges the windling to combat. Much to everyone’s surprise, the windling beats the ork and the other guards leer at the party while helping their comrade. Kapretes is not allowed into Midland and Thovar decides to stay outside to watch him.

During the night, the orks exact their revenge and attack Daku-wan and Rok in their sleep. The attempt goes badly, but one manages to grab Heirmon’s package and leap to the ground in safety. Tianna keeps some orks busy with an Ice Sheet spell, while Rok pummels the rest. Daku-wan follows the ork with the package until, in an effort to loose his attacker, the ork throws it over the wooden wall. Daku-wan, Thovar, and Kapretes search through mid-morning until they find the box. Deciding to leave before another attack is made, the party leaves except for Tiana and Thovar, who hunt for clues about their attacker. After a couple days, Thovar discovers that the person who hired the orks matches Segora description. The two quickly leave to inform the party of what they find.

Items Gained:

32 Silver
Medallion with emblem
Note to meet with some one named V.

Legend Points Awarded

Group:

Capturing a bandit and finding the camp: 240
Defeating the Bandits: 520
Defeating the Orks: 440
Total: 1200 (200 each)

Individual Awards:

Daku-wan: 100 Besting the ork in a duel
Tianna: 100 LP for useful use of the Ice Sheet spell
100 LP for discovering who hired the attackers
Thovar: 100 LP for discovering who hired the attackers

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Into Parlainth

Game Synopsis:

After a brief respite in the Delver’s Guild, the Last Circle turns to exploring the city of Haven. At Loak’s Legacy, a semi-famous drinking establishment, Rok and Galea rejoins the party and the group travels to Brunella’s, Haven’s best weaponsmith. Daku-won haggles with Brunella, who agrees to craft a fine suit of windling ringlet, from the obsidian garnered at
the Obsidian tower. After some small design inquiries, the two agree to a paltry sum of twenty thousand silver. Netherwind, Shorty, and Rok ascend to Heirmon’s study above the weaponsmith’s shop to discuss some items of unknown origin. Heirmon agrees to research Rok’s bracelet while the party delivers a package to the Blood Warder Takaris in the Blood Wood. Upon talking with the local merchant Agramen, Netherwind trades directions to the Lost Valley for the location of a hidden book in the smalls that contains directions how to create a Homunculus.

After another trip to Loak’s Legacy, the party declares Galea a full member and hires the swordmaster Braxis to translate the directions and guide the group through the Smalls. Traveling through the smalls proves unnerving when the party not only looses Shorty’s dog mysteriously, but a short time later Meepo is grabbed by a large purple tentacle, and dragged away into Parlainth. The party takes refuge in one of the abandoned buildings and fights a few cadavermen while they regroup. Deciding to push on, the party finds the lost tome while Shorty takes watch. A four foot tall creature comprised primarily of teeth discovers Shorty, lets out a loud wail and charges. The Last Circle easily dispatches the vile creature, but discovers a couple dozen more stampeding their way. The party beats a hasty retreat while Daku-won leads the gnashers away on a ‘wild-windling chase’. In their attempts to avoid one of the many denizens of Parlainth, the group runs into cloud of obsidian-like shards known as a wing-flayer. Discovering that their weapons are useless against the creature, the party splits up into multiple directions. Having denied the wing-flayer the entire party, it focuses on Netherwind, who runs as fast as he can to escape the deadly shards in which he is engulfed. Shorty’s natural speed and grace allows him to attack the wing-flayer from a distance. So engrossed in his task, Shorty nearly misses the gargoyles that have descended from their roost amidst the Parlainth Pyramids. Shorty runs towards the wing-flayer to get away from the gargoyles, but as Netherwind runs past the elf, the wing-flayer changes targets. Now free of the deadly cloud of shards, Netherwind glances back to see the prone form of shorty, entirely covered in black shards embedded into his body. With the wind-flayer distracted with its elven meal, the party turns to face the coming gargoyles. Their hope is short-lived when Rok and Netherwind quickly fall leaving Tianna and Galea running for their lives. The gargoyles attempt to carry the two unconscious adepts, but soon give up on Rok and settle for carrying the nethermancer back to their lair.

Daku-won comes across Braxis running swiftly through the smalls. The two take a small breather where they decide that it would be fruitless to try and find the rest of the party and head for the gates of Haven. Tianna and Galea quietly sneak back to Roks unconscious body and attempt to drag him back to the gates. Once it becomes apparent that the two ladies do have the adequate strength to move the two ton obsidiman, Tianna casts ice-sheet on the ground while two push him on the slippery surface. After two hours of painfully slow travel, Rok comes to and the three make their way to the Haven’s gate. The three nearly make it to gates when the gargoyles once again descend upon the last of the Last Circle. The three adepts break for the gate and Rok, in his hurry to escape the screeching gargoyles, attempts a jig that is more akin to mating tundra beasts than anything else. The guards mistake the obsidiman’s herky-jerky movements as some sort of Horror possession and call for reinforcements to fight the Horror-marked warrior.

One of the gargoyle easily drops Galea, and Tianna finds difficulty weaving to fight the gargoyle her. Braxis and Daku-won, who were waiting at the top of the gates for the rest of the party’s return, jump down and smote the gargoyle attacking Rok like the sheep that it was. Tianna looses her earthdarts and tears throught the gargoyle with such force that there is an obvious hole in the wall and floor of the laneway where the spell drew its sustenance. The gargoyle flees from Tianna without a second glance. The final gargoyle is slowly carting Galea in the directions of the pyramids when the party rallies to her aid. The gargoyle is forced to discard the dwarf in order to escape the ensuing attacks from the party. The party quickly make their way back through the gates of haven as the last light of the setting sun is enveloped by the darkness of Parlainth.

Items Gained:

1 Black Leather Bound Book

Legend Points Awarded

Group:

3 Cadavermen: 450
1 Gargoyle: 715
1 Gnasher: 435
Survivng Parlainth: Priceless
Total: 1600 (400 each)

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The Grim Legion

Game Synopsis:

After spending a month resting in New Huron, the Last Circle leaves for Parlainth, travelling down the long, arduous mountain trail. Once the Caucavic Mountains are behind them, the next week is uneventful accept for the occasional espagra sighting. Arriving at Parlainth, the party discovers two groups battling before the gates of Haven. Ork cavalrymen guard the city as the two groups face off. The first group, garbed in white cloaks, stands proudly, half encircling the smaller, haggard-looking red cloaked group. As the uneasy truce continues, a pair of cavalrymen circles the battle to question the group. Daku won and Malverus race down the hillside to join the outnumbered red cloaks. Inquiring about the battle, Netherwind discovers that The Grim Legion, cloaked in white, declared the Loyal Order of Delvers, cloaked in red, was in league with Horrors and ordered their death. The Last Circle decides to side with the Delvers, except Galia, who chooses the side of the Legion. Although more skilled, the Delvers slowly begin to loose to the overpowering force. The Last Circle attacks the apparent leaders of the Grim Legion, but is sorely outmatched. The Grim Legion’s victory seems imminent when one of the Legion’s members begins firing a bow unceremoniously upon the impartial cavalrymen. Taking this as a sign of aggression, the ork horde joins the battle, blind-siding the Legion and breaking their moral. The current leader of the delvers thanks the member of the Last Circle and offers them free membership in the Delvers for a year and a day.

Items Gained:

2 Wizards Grimoires
1 Elementalist Grimoire
Obsidian Sword

Legend Points Awarded

Group:

Ork Warrior: 400
Human Swordmaster: 300
Helping the Delvers: 500
Total: 1200 (300 each)

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The Horror Vanquished

Game Synopsis:

Jikhara ascends and finds skitzees at the entrace cave. Daku-wan follows close behind and the two engage whil Kronan hurries up the lattice, the three finish the latice while the rest of the group laboriously make their way up. While helping the rest of the party, the group is attacked again, and Kronan is knocked unconcious. The party, exept Rok, make it into the cave and start searching for the source of corruption. After some searching the finds a shaft going straight down.

Renny, left to guard Kronan’s body, decided to explore the cave system. Travelling through a number of rooms, he notices windlings stuck to the wall. After a while, an indling comes and vomits some substance into the windlings mouth causing it to screem for a few minutes until his eyes glaze over and becomes unresponsive. Continuing on, Renny is discovred, and he is quickly knocked unconscious.

Daku wan offers to scout the whole and encounters a giant maggot like creature with pulsating sacs and icor excreted from its body. Chased by indlings and skitzees, Daku wan manages to clear the opening and the party battles the chasing constructs. After dispatching them, the elemetalist casts air lattice and the party begins descending. Tianna and Daku wan descend and start battling the loathsome creature. Jik’Harra slips a plummets to his death. Tianna is knocked unconscious and Duku wan is severely hurt. Kronan having awoken and found himself alone, follows the sound of battle until he finds Netherwind at the entrance to the shaft. In true sky raider fashion, Kronan sacrifices himself by jumping the entire length of the shaft and driving his sword into the vile horror. Enraged, the Horror thrashes in the enclosed space. Daku wan is knocked unconscious and the Last Circle appears to be no more.

Knowing he stands little chance alone, Netherwind leaves and finds Rok, Galea and Mavalrus awaiting outside the cave. Travelling back to New Huron, the group rests before returing. In the caves, Renny wakes to find himself firmly encased the wall next to Tianna and Daku wan. They struggle for hours to no avail. Finally, Renny discovers a weak spot and is able to break free. Helping the other two out, they search the caves, but find them now abandoned. The Horror speaks to Tianna, taunting her to follow it away from the hidden vale. Tired and hungry, the three make their way back to New Huron where Renny announces they have ‘taken care’ of the Horror and the valley is safe once again.

Items Gained:

Rusted bit of useless items

Legend Points Awarded

Group:

5 Skitzees: 1000
4 Indlings: 200
Surviving the Horror: 1200
Total: 2400 (300 each)

Individual:

Daku wan: 100 LP for Bravery
Renny: 100 LP for breaking free of the Skitzee trap
Tianna: 100 LP for facing the Horror alone.

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Ibogolh's Lair

Game Synopsis:

With the old tower providing no useful clues, the Last Circle continues west in search of the Horrors that plague the Hidden Vale. The party discovers an ancient destroyed keep, from before the scourge. Investigating the ruins, the party runs afoul of some inlings, corrupted windling. The inlings attack the party with horror magic, causing many of their bones to snap and dealing great pain. One of the inlings vomits into Daku-wan’s mouth, causing him to become slightly ill. The party is force to retreat and heal the wounds in New Huron.

While resting Netherwind meets a t’skrang Nethermancer named Lilac. After making a blood oath of peace, Lilac trains Netherwind and the two speak late into the night of things arcane and netherworld like. Remmy searched around town and eventually found an individual named Jak-O to agree to train him, Jak-O agreed on the condition of a favor to that he would call upon when he needed it. With a wink and smile, Jak-O showed Remmy some of the fine arts of burglaring. Daku-wan sought training from Beograd, who agreed to teach the young windling.

After Seven long weeks, the party returns the keep. Prepared to fight the evil Inlings, the party finds the keep empty. Traveling further west, the party reaches the end of the valley and finds an empty windling village. A single windling defender, apparently infected by some Horror, defends the empty village against the party. After some difficulty, the party is able to enlist the windlings help and head to the caves that the Horrors inhabit.

Set seventy five feet in the side of a sheer cliff, Daku-wan and the windling elementalist are the only ones to explore the caves initially. Encountering two skitzees, the two windlings easily vanquish the Horrors, but are forced to flee when inlings appeared. Netherwind, barely able to double thread a spell before the inlings descends upon the party, casts a spell to delay the inlings so the party can get away. The party returns some time later and ascends to the cave with the help of an air lattice spell. Arriving in the front the cave, the party encounters more skitzees.

Items Gained:

None

Legend Points Awarded

Group:

4 skitzee 800
Total: 800 (100 each)

Individual:

Daku wan 100 for comedy
Netherwind 200 for double weaving.

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The Obsidian Tower

Game Synopsis:

Returning to the old tower, the Last Circle discovers the bodies of the previous cadavermen missing. The party jests at Remmy’s lock picking skills, suggesting he knock first. In sarcastic defiance, Remmy knocks at the thick oak door, alerting the fell creatures on the other side. Remmy quickly conquers the lock and opens the door to find cadavermen advancing towards the door. The warriors move quicky, positioning themselves around the doorway to use it as a choke point. Unable to fit the entire group, Kronan and Daku wan flank the Rok and Jik’Harra, protecting their backs from possible attacks. With the fight going well and the cadavermen presenting a minimal obstacle to be overcome, Tianna, the elementalist, casts her spellz from the safety of distance. Yet, unbeknownst to the party, the knocking alerted a number of ghouls, more intelligent than the cadavermen, the ghouls exited the back room through a small natural passage. Sneaking back into the tower from the front, the ghouls descend on near defenseless magician.

Springing into action, Kronan and Daku wan rush to the magician’s aid. Rok and Jik, finish the cadavermen and hurry to assist their comrades. Remmy, seeing that the way has been cleared, enters the back room with Galea and Mevalrus. The warriors quickly overcome the ghouls killing two and causing the remaining two to flee. Kronan, having discovered Remmy missing, bars the door to ensure that nothing comes in while the others chase the remaining ghouls.

Once the party is reunited (except for Remmy), they enter the back room. The room, which was obviously once a library, was filled with full length bookshelves on every wall. Unfortunately, none of the books appeared to hold up against the passage of time. Any apparently sturdy books, crumbled at the slightest of handling. Exiting the tower into the valley once more, the party finds Remmy and the others. Galea, struggling with the weight of her backpack, appears distracted by a passage in a large tome she is reading. The party then makes camp and discusses the next option.

Items Gained:

None

Legend Points Awarded

Group:

Cadavermen: 300
Ghoul: 300
Total: 600 (100 each)

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