The Harrowed Halls of Duhn Korinth

The Dark Heart of the Woods

Game Synopsis:

Leaving Beograd, Thelan, and Kronan in the village to assist the villagers in rebuilding of the village Lang, the travelers eight set off into the hills to find the lost monastery of the obsidimen. After five days of travel, the travelers discover the village of Taureen, beset by an evil to the north of their village. Taking the task of dispatching this evil, the group learns the location of the creature’s lair. The village elder Garveus, tells the would-be heroes that the creatures lair is located to the north in the Dark Heart of the Woods.

After arriving in at the forest, the party realizes that the woods were referenced because of the
massive spider webbing that blocks out the sun. Traveling to the center of the lair, the party confronts the evil of the wood, a pair of horror constructs called Jehuthra. The party is separated and forced to fight the vile beasts in two groups. Before they are able to vanquish their foes, Remmy falls to the Jehuthra’s attacks, and Daku wan passes out from the strain of his wounds… but not before delivering the killing blow to one of the Jehuthra.

Afterwards the party binds the wounds of their fallen and searches the main chamber for treasure. Amidst the carpaces, bones and webbings the party discovers a number of coins. Tiana discovers an ornate dagger while Jik’Harra finds a strange axe with three heads.

Amongst their search Rok discovers a number of trees that appear to be made from ash, held together from the webbing around them. Searching the floor, he notices the earth has been scorched, as if by large foot steps.

Items Gained:

46 Silver
Ornate dagger (Tiana)
3 Headed axe (Jik’Harra)
rusty suit of chain armor
2 suits of decaying leather armor
breast plate in good condition with an unrecognisable emblem on the front
a few broken and rusted swords
a helmet with a large dent
A book half eaten from decay

Legend Points Awarded

Group:

Accepting the task: 250
Group Name: 200
Jehuthra (2): 550
Total: 1000 (200 each)

Individual:

Daku wan: 200 for the killing blow while causing him to pass out from strain.
Jik’Harra 100 for making the reference to the Dark Heart of Woods.
Rok 100 for trophy.
Tiana: 100 for usefulness.

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Horror Encounter

Game Synopsis:

After dressing their wounds, the party discovers one of the lightning lizards previous victims still breathing. They discover some silver on the dead bodies and Rok discovers an ornate sword and wrist band. Jik’Harra sets the dead bodies aflame, and the resulting fire catches the woods on fire. Rushing back to the tributary, Daku Wan notices a strange occurrence, a line of fire instantly alights the woods on fire, travelling faster than anything natural. Warning the group, Daku Wan flies to confront the new threat.

The band tries to escape the fire but soon realizes that they are being boxed in. After some
debate, the party dives into the river and hopes the current will carry them away from the blaze. Daku Wan confronts the horror causing the fire, a 12 foot tall troll composed of bunt blacken flesh. Bright red veins of molten lava criss cross its skin and tentacles for arms instantly ignite anything they touch. As the horror draws near, the shear heat of its being burns Daku Wan hair and flesh causing him to close his to protect his eyes. He strikes blindly at the horror, before retreating to the skies in order to protect his delicate windling wings.

The party travels down the river, Jik’harra quickly swimming between the group making sure none drowns. Floating with the current, the party wait until the sun is low in the sky before making camp. Daku Wan rejoins the group and discuses the Horror with Rok, but neither can think of the horrors name. The group settles down for a restless sleep and then awakens the next morning and travel to the site of the fire. At the site, the party discovers the trees the horror touched were instantly burned; they still stood as trees of solid ash.

Travelling north, the party comes across the village of Lang, smouldering after an attack. As the party searches, it appears that the village had been abandoned. The village empty except for a few dead dwarfs the party discovers a pipe in the ground that appears to be a chimney of sorts. They also discover Darron was missing. After several attempts to clog the pipe, the party is surprised by the sudden rise of the dead dwarfs. After a quick fight, the party burns the bodies to prevent them from rising again. Jik’Harra discovers a door to the cellar where the village has hid. The party manages to reassure the villagers that they had come with Darron, the dwarf merchant. During the conversation, the village is attacked by obsidimen that appear corrupted by some horror.

After dispatching the corrupted obsidiman, the party learns of a lost monastery from before the scourge that was near an obsidiman life rock. After healing for a few days and meditating on what they have learned, the party decides to travel north in search of the monastery.

Items Gained:

11 Silver (Rok)
14 Silver (Jik’Harra)
9 Silver (Renny)
23 Silver (Jik’Harra)
Silver Dueling Sword
Arm Band with black pearl

Legend Points Awarded

Group:

The First Horror: 1000
Cadavermen: 750
Tainted Obsidimen: 225
Rescuing the village: 425
Total: 2400 (400 each)

Individual:

Remmy: 100 Roleplaying
Rok 100 comedic relief

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The Meeting

Game Synopsis:

In the village Tanatos, located high on the east slope of the Throalic Mountains, four of the locals meet with three strangers and form an adventuring group. Agreeing to accompany Darron, a merchant from Bartertown, the group journeys to Darron’s home village of Lang to find out why Darron’s previous Currier have not returned.

On the way down the mountain, the party hides from the voracious espagra circle the skies, and arrive at the bank of the great Serpent River. After resting the night, Jik’Harra the swordmaster finds his wine is replaced with water. He looses a duel to the Dread Pirate Dalamar and wins passage aboard the river boat. Renny shows unusual bravery swinging over the river on t’skrang ropes.

Arriving at the road leading to the village from the tributary, the party encounters 3 lighting
lizards which results in the death of Jik’Harra the swordmaster, and the unconsciousness of Thalen the scout and Rok the Warrior.

Items Gained:

Charred Flesh & Bite Marks

Legend Points Awarded

Group:

The Meeting: 275
Lightning Lizards: 775
Total: 1050 (150 each)

Individual:

Beograd: 100 for least amount of intrusions on the game
Daku wan: 100 for stalwart defense of his team mates.
Jik’Harra 300 for battling the ‘Dread Pirate Dalamar’
Remmy: 100 comedic relief (awarded at game).
100 for t’skrang rope swinging.
-100 for unnecessary risk in t’skrang rope swinging.
50 for concocting nefarious schemes
Rok 100 comedic relief (awarded at game)
50 for propagating nefarious schemes
Thelan 100 for holding his own among the warriors.
Tiana: 100 for straight jacking the party’s payment.
50 for completing nefarious schemes

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