The Harrowed Halls of Duhn Korinth
Bellum a Duo (A war of two)
A duel is a fight, but it is a very controlled sort of fight. In a duel, two men face each other on equal terms (only on very rare occasions did women duel, and any woman no matter how competent a fighter is allowed a deferrment to a champion). Duels follow an agreed upon set of rules, begin at a specified time and are held at a specific place. very rarely do duels happen spontaneously unless they are for sport, or a show of skill. Duels of honor at their fastest take place the following day. this is to allow witnesses to gather and ensure no foul play.
in civilized settings The challenged has the right to choose his own weapon, unless the challenger gives his honor he is no swordsman; after which, however, he can decline any second species of weapon proposed by the challenged.
there are three different levels of a duel.
To the Blood
Commonly referred to as “first blood” by commoners, in this sort of duel it is whoever causes the other to bleed first, wins the day. civilized obsidimen defer in this type of duel to be the first “hit” due to their naturally resilient nature. this duel is almost always fought without armor.
To the Pain
a more complicated matter to determine a winner, this is most often fought until one side can reliably determine that injury has been caused beyond flesh wounds. as size does not matter to a skilled duelist, obsidimen and other races with legendary resilience are afforded no handicap, and in these duels armors are not uncommon.
these duels are commonly ended when a wounded party yields from no apparent serious injury, but also many times the duel is ended with the phrase “do you yield or do I need to wiggle my sword around a bit?” in this duel it is frowned upon but not dishonorable to refuse to yield citing that the duelist “haven’t been wounded yet.” or “its only a flesh wound.” in the most famous account of the black knight’s duel with the king.
To the Death
not always resulting in death, neither combatant may “yield” until his opponent falls to the ground. if disabled and unable to battle honorable duelists will give leave to a second, to continue the battle, and any honorable duelist will always decline. terms are always set at the beginning of the duel. most famously the villian’s army is to cease its onslaught of the country, should he lose, or the hero’s kingdom is to accept the villian as king, should he win.